Files
tbd-station-14/Content.Server/Administration/Commands/PlayGlobalSound.cs
metalgearsloth 983b004607 Make playglobalsound much quiter (#7910)
* Make playglobalsound default much quieter

Also adds volume override.

* tweak

* reviews by the cutest gradient girl
2022-05-03 19:32:32 +10:00

76 lines
2.4 KiB
C#

using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.Player;
namespace Content.Server.Administration.Commands;
/// <summary>
/// Command that allows admins to play global sounds.
/// </summary>
[AdminCommand(AdminFlags.Fun)]
public sealed class PlayGlobalSound : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
public string Command => "playglobalsound";
public string Description => Loc.GetString("play-global-sound-command-description");
public string Help => Loc.GetString("play-global-sound-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
Filter filter;
var audio = AudioParams.Default.WithVolume(-8);
switch (args.Length)
{
// No arguments, show command help.
case 0:
shell.WriteLine(Help);
return;
// No users, play sound for everyone.
case 1:
// Filter.Broadcast does resolves IPlayerManager, so use this instead.
filter = Filter.Empty().AddAllPlayers(_playerManager);
break;
// One or more users specified.
default:
var volumeOffset = 0;
// Try to specify a new volume to play it at.
if (int.TryParse(args[1], out var volume))
{
audio = audio.WithVolume(volume);
volumeOffset = 1;
}
else
{
shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1])));
return;
}
filter = Filter.Empty();
// Skip the first argument, which is the sound path.
for (var i = 1 + volumeOffset; i < args.Length; i++)
{
var username = args[i];
if (!_playerManager.TryGetSessionByUsername(username, out var session))
{
shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username)));
continue;
}
filter.AddPlayer(session);
}
break;
}
SoundSystem.Play(filter, args[0], audio);
}
}