using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Console; using Robust.Shared.Player; namespace Content.Server.Administration.Commands; /// /// Command that allows admins to play global sounds. /// [AdminCommand(AdminFlags.Fun)] public sealed class PlayGlobalSound : IConsoleCommand { [Dependency] private IPlayerManager _playerManager = default!; public string Command => "playglobalsound"; public string Description => Loc.GetString("play-global-sound-command-description"); public string Help => Loc.GetString("play-global-sound-command-help"); public void Execute(IConsoleShell shell, string argStr, string[] args) { Filter filter; var audio = AudioParams.Default.WithVolume(-8); switch (args.Length) { // No arguments, show command help. case 0: shell.WriteLine(Help); return; // No users, play sound for everyone. case 1: // Filter.Broadcast does resolves IPlayerManager, so use this instead. filter = Filter.Empty().AddAllPlayers(_playerManager); break; // One or more users specified. default: var volumeOffset = 0; // Try to specify a new volume to play it at. if (int.TryParse(args[1], out var volume)) { audio = audio.WithVolume(volume); volumeOffset = 1; } else { shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1]))); return; } filter = Filter.Empty(); // Skip the first argument, which is the sound path. for (var i = 1 + volumeOffset; i < args.Length; i++) { var username = args[i]; if (!_playerManager.TryGetSessionByUsername(username, out var session)) { shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username))); continue; } filter.AddPlayer(session); } break; } SoundSystem.Play(filter, args[0], audio); } }