Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
17 lines
408 B
C#
17 lines
408 B
C#
using JetBrains.Annotations;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.AI.WorldState.States.Combat
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class WeaponEntityState : PlanningStateData<IEntity>
|
|
{
|
|
// Similar to TargetEntity
|
|
public override string Name => "WeaponEntity";
|
|
public override void Reset()
|
|
{
|
|
Value = null;
|
|
}
|
|
}
|
|
}
|