Files
tbd-station-14/Content.Server/AI/WorldState/States/Combat/WeaponEntityState.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

17 lines
408 B
C#

using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat
{
[UsedImplicitly]
public sealed class WeaponEntityState : PlanningStateData<IEntity>
{
// Similar to TargetEntity
public override string Name => "WeaponEntity";
public override void Reset()
{
Value = null;
}
}
}