* Enable nullability in Content.Shared * Fix null errors in server * aye github i swear on me mom
86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedGasAnalyzerComponent : Component
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{
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public override string Name => "GasAnalyzer";
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public override uint? NetID => ContentNetIDs.GAS_ANALYZER;
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[Serializable, NetSerializable]
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public enum GasAnalyzerUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public float Pressure;
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public float Temperature;
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public GasEntry[]? Gases;
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public string? Error;
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public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[]? gases, string? error = null)
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{
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Pressure = pressure;
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Temperature = temperature;
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Gases = gases;
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Error = error;
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}
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}
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[Serializable, NetSerializable]
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public struct GasEntry
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{
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public readonly string Name;
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public readonly float Amount;
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public readonly string Color;
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public GasEntry(string name, float amount, string color)
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{
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Name = name;
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Amount = amount;
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Color = color;
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}
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public override string ToString()
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{
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// e.g. "Plasma: 2000 mol"
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return Loc.GetString(
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"gas-entry-info",
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("gasName", Name),
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("gasAmount", Amount));
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}
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerRefreshMessage : BoundUserInterfaceMessage
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{
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public GasAnalyzerRefreshMessage() {}
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}
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[Serializable, NetSerializable]
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public enum GasAnalyzerDanger
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{
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Nominal,
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Warning,
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Hazard
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}
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[Serializable, NetSerializable]
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public class GasAnalyzerComponentState : ComponentState
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{
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public GasAnalyzerDanger Danger;
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public GasAnalyzerComponentState(GasAnalyzerDanger danger) : base(ContentNetIDs.GAS_ANALYZER)
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{
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Danger = danger;
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}
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}
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}
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}
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