* turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
8 lines
230 B
C#
8 lines
230 B
C#
namespace Content.Shared.Weapons.Ranged.Events;
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/// <summary>
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/// Raised directed on the gun when trying to fire it while it's out of ammo
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/// </summary>
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[ByRefEvent]
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public record struct OnEmptyGunShotEvent(EntityUid EmptyGun);
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