10 lines
283 B
C#
10 lines
283 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Survivor.Components;
|
|
|
|
/// <summary>
|
|
/// Component to keep track of which entities are a Survivor antag.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class SurvivorComponent : Component;
|