Files
tbd-station-14/Content.Shared/Rotatable/RotatableComponent.cs

28 lines
957 B
C#

namespace Content.Shared.Rotatable
{
[RegisterComponent]
public sealed partial class RotatableComponent : Component
{
/// <summary>
/// If true, this entity can be rotated even while anchored.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhileAnchored")]
public bool RotateWhileAnchored { get; private set; }
/// <summary>
/// If true, will rotate entity in players direction when pulled
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhilePulling")]
public bool RotateWhilePulling { get; private set; } = true;
/// <summary>
/// The angular value to change when using the rotate verbs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("increment")]
public Angle Increment { get; private set; } = Angle.FromDegrees(90);
}
}