Files
tbd-station-14/Content.Shared/Radiation/Systems/RadiationPulseSystem.cs
2023-09-30 14:35:32 +10:00

33 lines
1.0 KiB
C#

using Content.Shared.Radiation.Components;
using Robust.Shared.Spawners;
using Robust.Shared.Timing;
namespace Content.Shared.Radiation.Systems;
public sealed class RadiationPulseSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadiationPulseComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, RadiationPulseComponent component, ComponentStartup args)
{
component.StartTime = _timing.RealTime;
// try to get despawn time or keep default duration time
if (TryComp<TimedDespawnComponent>(uid, out var despawn))
{
component.VisualDuration = despawn.Lifetime;
}
// try to get radiation range or keep default visual range
if (TryComp<RadiationSourceComponent>(uid, out var radSource))
{
component.VisualRange = radSource.Intensity / radSource.Slope;
}
}
}