* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
19 lines
423 B
C#
19 lines
423 B
C#
namespace Content.Shared.Procedural.PostGeneration;
|
|
|
|
/// <summary>
|
|
/// Selects [count] rooms and places external doors to them.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Dungeon data keys are:
|
|
/// - Entrance
|
|
/// - FallbackTile
|
|
/// </remarks>
|
|
public sealed partial class DungeonEntranceDunGen : IDunGenLayer
|
|
{
|
|
/// <summary>
|
|
/// How many rooms we place doors on.
|
|
/// </summary>
|
|
[DataField]
|
|
public int Count = 1;
|
|
}
|