* Adding PAI Slot to PDA * Update PdaComponent.cs * Update pda.yml * Update tags.yml Sorting it alphabetically * Adding PDA UI Elements. * Addressing reviews * Update PdaComponent.cs * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/pda.yml Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update PdaComponent.cs * Update PdaComponent.cs --------- Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Content.Shared.CartridgeLoader;
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using Robust.Shared.Serialization;
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namespace Content.Shared.PDA
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{
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[Serializable, NetSerializable]
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public sealed class PdaUpdateState : CartridgeLoaderUiState // WTF is this. what. I ... fuck me I just want net entities to work
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// TODO purge this shit
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//AAAAAAAAAAAAAAAA
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{
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public bool FlashlightEnabled;
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public bool HasPen;
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public bool HasPai;
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public PdaIdInfoText PdaOwnerInfo;
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public string? StationName;
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public bool HasUplink;
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public bool CanPlayMusic;
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public string? Address;
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public PdaUpdateState(
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List<NetEntity> programs,
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NetEntity? activeUI,
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bool flashlightEnabled,
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bool hasPen,
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bool hasPai,
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PdaIdInfoText pdaOwnerInfo,
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string? stationName,
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bool hasUplink = false,
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bool canPlayMusic = false,
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string? address = null)
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: base(programs, activeUI)
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{
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FlashlightEnabled = flashlightEnabled;
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HasPen = hasPen;
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HasPai = hasPai;
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PdaOwnerInfo = pdaOwnerInfo;
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HasUplink = hasUplink;
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CanPlayMusic = canPlayMusic;
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StationName = stationName;
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Address = address;
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}
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}
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[Serializable, NetSerializable]
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public struct PdaIdInfoText
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{
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public string? ActualOwnerName;
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public string? IdOwner;
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public string? JobTitle;
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public string? StationAlertLevel;
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public Color StationAlertColor;
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}
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}
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