Files
tbd-station-14/Content.Shared/Inventory/Events/UnequippedEvents.cs
Tayrtahn 50631f430d Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00

53 lines
1.4 KiB
C#

namespace Content.Shared.Inventory.Events;
public abstract class UnequippedEventBase : EntityEventArgs
{
/// <summary>
/// The entity unequipping.
/// </summary>
public readonly EntityUid Equipee;
/// <summary>
/// The entity which got unequipped.
/// </summary>
public readonly EntityUid Equipment;
/// <summary>
/// The slot the entity got unequipped from.
/// </summary>
public readonly string Slot;
/// <summary>
/// The slot group the entity got unequipped from.
/// </summary>
public readonly string SlotGroup;
/// <summary>
/// Slotflags of the slot the entity just got unequipped from.
/// </summary>
public readonly SlotFlags SlotFlags;
public UnequippedEventBase(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition)
{
Equipee = equipee;
Equipment = equipment;
Slot = slotDefinition.Name;
SlotGroup = slotDefinition.SlotGroup;
SlotFlags = slotDefinition.SlotFlags;
}
}
public sealed class DidUnequipEvent : UnequippedEventBase
{
public DidUnequipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
{
}
}
public sealed class GotUnequippedEvent : UnequippedEventBase
{
public GotUnequippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
{
}
}