* Initial commit * Finalizing main changes * Addressed reviews * Fixed a few issues * Switched to using global overrides * Removed unnecessary references
14 lines
380 B
C#
14 lines
380 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Holopad;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class HolographicAvatarComponent : Component
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{
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/// <summary>
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/// The prototype sprite layer data for the hologram
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/// </summary>
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[DataField, AutoNetworkedField]
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public PrototypeLayerData[] LayerData;
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}
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