* Basic structure for the player panel ui * Ensure basic functionality Player panel now receives and displays basic info * Make whitelistcommands accept user ids * Make PlayerPanel use GUIDs where possible * Add functionality to most playerpanel buttons * Implement remaining playerpanel features * Localize everything * Finish up * Put command arguments in quotes I am not sure if it's even possible to have something like a space in them considering they are guids and usernames but sure why not * Make playerpanel a verb * Add Logs button to player panel * Change Notesbutton text and make whitelistbutton a confirmtion button * Add freeze button that does not mute the player * Add sharedconnections counter to playerpanel * Make the playetime format clearer * Allow for copying of the a player's username * Do minor cleanup * Rearrange buttons * Fix unfreeze button not updating * Fix wrong localisation text * "Fix" the same role ban counting multiple times The way rolebans are stored is horrible. As such if you ban someone from a departmenrt or something role bans are individually placed for every role. The only way I found to distinguish them is the bantime. This is horrible but I do not want to rewrite how all the bans are stored right now. * Add Delete and Rejuvenate buttons to player panel By popular demand * Marginally improve ui * Add logs * review update * Fix verb * Fix double notes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Content.Shared.Eui;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using YamlDotNet.Serialization.Callbacks;
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namespace Content.Shared.Administration;
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[Serializable, NetSerializable]
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public sealed class PlayerPanelEuiState(NetUserId guid,
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string username,
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TimeSpan playtime,
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int? totalNotes,
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int? totalBans,
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int? totalRoleBans,
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int sharedConnections,
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bool? whitelisted,
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bool canFreeze,
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bool frozen,
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bool canAhelp)
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: EuiStateBase
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{
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public readonly NetUserId Guid = guid;
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public readonly string Username = username;
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public readonly TimeSpan Playtime = playtime;
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public readonly int? TotalNotes = totalNotes;
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public readonly int? TotalBans = totalBans;
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public readonly int? TotalRoleBans = totalRoleBans;
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public readonly int SharedConnections = sharedConnections;
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public readonly bool? Whitelisted = whitelisted;
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public readonly bool CanFreeze = canFreeze;
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public readonly bool Frozen = frozen;
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public readonly bool CanAhelp = canAhelp;
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}
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[Serializable, NetSerializable]
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public sealed class PlayerPanelFreezeMessage : EuiMessageBase
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{
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public readonly bool Mute;
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public PlayerPanelFreezeMessage(bool mute = false)
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{
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Mute = mute;
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}
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}
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[Serializable, NetSerializable]
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public sealed class PlayerPanelLogsMessage : EuiMessageBase;
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[Serializable, NetSerializable]
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public sealed class PlayerPanelDeleteMessage : EuiMessageBase;
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[Serializable, NetSerializable]
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public sealed class PlayerPanelRejuvenationMessage: EuiMessageBase;
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