Files
tbd-station-14/Content.Server/Radiation/Systems/RadiationSystem.cs
Leon Friedrich 9d4e60068b Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-18 12:07:20 +11:00

80 lines
2.4 KiB
C#

using Content.Server.Radiation.Components;
using Content.Shared.Radiation.Components;
using Content.Shared.Radiation.Events;
using Content.Shared.Stacks;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Radiation.Systems;
public sealed partial class RadiationSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
private EntityQuery<RadiationBlockingContainerComponent> _blockerQuery;
private EntityQuery<RadiationGridResistanceComponent> _resistanceQuery;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<StackComponent> _stackQuery;
private float _accumulator;
private List<SourceData> _sources = new();
public override void Initialize()
{
base.Initialize();
SubscribeCvars();
InitRadBlocking();
_blockerQuery = GetEntityQuery<RadiationBlockingContainerComponent>();
_resistanceQuery = GetEntityQuery<RadiationGridResistanceComponent>();
_gridQuery = GetEntityQuery<MapGridComponent>();
_stackQuery = GetEntityQuery<StackComponent>();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < GridcastUpdateRate)
return;
UpdateGridcast();
UpdateResistanceDebugOverlay();
_accumulator = 0f;
}
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time)
{
var msg = new OnIrradiatedEvent(time, radsPerSecond);
RaiseLocalEvent(uid, msg);
}
public void SetSourceEnabled(Entity<RadiationSourceComponent?> entity, bool val)
{
if (!Resolve(entity, ref entity.Comp, false))
return;
entity.Comp.Enabled = val;
}
/// <summary>
/// Marks entity to receive/ignore radiation rays.
/// </summary>
public void SetCanReceive(EntityUid uid, bool canReceive)
{
if (canReceive)
{
EnsureComp<RadiationReceiverComponent>(uid);
}
else
{
RemComp<RadiationReceiverComponent>(uid);
}
}
}