13 lines
417 B
C#
13 lines
417 B
C#
using Content.Server.Nutrition.EntitySystems;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
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/// Including but not limited to: uranium, death pills, insulation
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/// </summary>
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[RegisterComponent, Access(typeof(FoodSystem))]
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public sealed partial class BadFoodComponent : Component
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{
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}
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