Files
tbd-station-14/Content.Server/Nutrition/Components/BadFoodComponent.cs

13 lines
417 B
C#

using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
/// Including but not limited to: uranium, death pills, insulation
/// </summary>
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class BadFoodComponent : Component
{
}