Files
tbd-station-14/Content.Server/NPC/HTN/Preconditions/ActiveHandEntityPrecondition.cs

22 lines
589 B
C#

using Content.Shared.Hands.Components;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Returns true if an entity is held in the active hand.
/// </summary>
public sealed partial class ActiveHandEntityPrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
public override bool IsMet(NPCBlackboard blackboard)
{
if (!blackboard.TryGetValue(NPCBlackboard.ActiveHand, out Hand? activeHand, _entManager))
{
return false;
}
return activeHand.HeldEntity != null;
}
}