using Content.Shared.Hands.Components; namespace Content.Server.NPC.HTN.Preconditions; /// /// Returns true if an entity is held in the active hand. /// public sealed partial class ActiveHandEntityPrecondition : HTNPrecondition { [Dependency] private readonly IEntityManager _entManager = default!; public override bool IsMet(NPCBlackboard blackboard) { if (!blackboard.TryGetValue(NPCBlackboard.ActiveHand, out Hand? activeHand, _entManager)) { return false; } return activeHand.HeldEntity != null; } }