Files
tbd-station-14/Content.Server/Holiday/Christmas/RandomGiftComponent.cs

44 lines
1.5 KiB
C#

using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Holiday.Christmas;
/// <summary>
/// This is used for gifts with COMPLETELY random things.
/// </summary>
[RegisterComponent, Access(typeof(RandomGiftSystem))]
public sealed partial class RandomGiftComponent : Component
{
/// <summary>
/// The wrapper entity to spawn when unwrapping the gift.
/// </summary>
[DataField("wrapper", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? Wrapper;
/// <summary>
/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
/// </summary>
[DataField("sound", required: true)]
public SoundSpecifier? Sound;
/// <summary>
/// Whether or not the gift should be limited only to actual items.
/// </summary>
[DataField("insaneMode", required: true), ViewVariables(VVAccess.ReadWrite)]
public bool InsaneMode;
/// <summary>
/// What entities are allowed to examine this gift to see its contents.
/// </summary>
[DataField("contentsViewers", required: true)]
public EntityWhitelist ContentsViewers = default!;
/// <summary>
/// The currently selected entity to give out. Used so contents viewers can see inside.
/// </summary>
[DataField("selectedEntity"), ViewVariables(VVAccess.ReadWrite)]
public string? SelectedEntity;
}