Files
tbd-station-14/Content.Server/Atmos/Components/BreathToolComponent.cs
Errant f64dd5f45f Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00

22 lines
578 B
C#

using Content.Shared.Inventory;
namespace Content.Server.Atmos.Components
{
/// <summary>
/// Used in internals as breath tool.
/// </summary>
[RegisterComponent]
[ComponentProtoName("BreathMask")]
public sealed partial class BreathToolComponent : Component
{
/// <summary>
/// Tool is functional only in allowed slots
/// </summary>
[DataField]
public SlotFlags AllowedSlots = SlotFlags.MASK | SlotFlags.HEAD;
public bool IsFunctional;
public EntityUid? ConnectedInternalsEntity;
}
}