* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify hiding border, extended xml-doc for simple radial menu settings * refactor: remove linq * fix: fix AI radial action serialization using invalid type * refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact * refactor: whitespaces, changed list to array in simple radial button preparing methods --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
280 lines
8.0 KiB
C#
280 lines
8.0 KiB
C#
using Robust.Client.UserInterface;
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using System.Numerics;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Input;
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namespace Content.Client.UserInterface.Controls;
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[GenerateTypedNameReferences]
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public partial class SimpleRadialMenu : RadialMenu
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{
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private EntityUid? _attachMenuToEntity;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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public SimpleRadialMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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}
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public void Track(EntityUid owner)
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{
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_attachMenuToEntity = owner;
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}
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public void SetButtons(IEnumerable<RadialMenuOption> models, SimpleRadialMenuSettings? settings = null)
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{
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ClearExistingChildrenRadialButtons();
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var sprites = _entManager.System<SpriteSystem>();
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Fill(models, sprites, Children, settings ?? new SimpleRadialMenuSettings());
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}
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public void OpenOverMouseScreenPosition()
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{
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var vpSize = _clyde.ScreenSize;
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OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
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}
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private void Fill(
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IEnumerable<RadialMenuOption> models,
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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SimpleRadialMenuSettings settings
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)
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{
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var rootContainer = new RadialContainer
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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InitialRadius = settings.DefaultContainerRadius,
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ReserveSpaceForHiddenChildren = false,
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Visible = true
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};
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rootControlChildren.Add(rootContainer);
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foreach (var model in models)
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{
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if (model is RadialMenuNestedLayerOption nestedMenuModel)
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{
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var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
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linkButton.Visible = true;
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rootContainer.AddChild(linkButton);
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}
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else
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{
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var rootButtons = ConvertToButton(model, sprites, settings, false);
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rootContainer.AddChild(rootButtons);
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}
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}
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}
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private RadialMenuTextureButton RecursiveContainerExtraction(
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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RadialMenuNestedLayerOption model,
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SimpleRadialMenuSettings settings
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)
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{
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var container = new RadialContainer
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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InitialRadius = model.ContainerRadius!.Value,
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ReserveSpaceForHiddenChildren = false,
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Visible = false
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};
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foreach (var nested in model.Nested)
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{
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if (nested is RadialMenuNestedLayerOption nestedMenuModel)
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{
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var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
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container.AddChild(linkButton);
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}
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else
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{
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var button = ConvertToButton(nested, sprites, settings, false);
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container.AddChild(button);
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}
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}
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rootControlChildren.Add(container);
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var thisLayerLinkButton = ConvertToButton(model, sprites, settings, true);
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thisLayerLinkButton.TargetLayer = container;
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return thisLayerLinkButton;
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}
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private RadialMenuTextureButton ConvertToButton(
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RadialMenuOption model,
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SpriteSystem sprites,
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SimpleRadialMenuSettings settings,
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bool haveNested
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)
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{
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var button = settings.UseSectors
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? ConvertToButtonWithSector(model, settings)
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: new RadialMenuTextureButton();
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button.SetSize = new Vector2(64f, 64f);
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button.ToolTip = model.ToolTip;
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if (model.Sprite != null)
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{
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var scale = Vector2.One;
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var texture = sprites.Frame0(model.Sprite);
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if (texture.Width <= 32)
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{
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scale *= 2;
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}
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button.TextureNormal = texture;
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button.Scale = scale;
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}
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if (model is RadialMenuActionOption actionOption)
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{
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button.OnPressed += _ =>
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{
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actionOption.OnPressed?.Invoke();
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if(!haveNested)
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Close();
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};
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}
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return button;
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}
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private static RadialMenuTextureButtonWithSector ConvertToButtonWithSector(RadialMenuOption model, SimpleRadialMenuSettings settings)
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{
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var button = new RadialMenuTextureButtonWithSector
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{
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DrawBorder = settings.DisplayBorders,
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DrawBackground = !settings.NoBackground
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};
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if (model.BackgroundColor.HasValue)
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{
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button.BackgroundColor = model.BackgroundColor.Value;
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}
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if (model.HoverBackgroundColor.HasValue)
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{
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button.HoverBackgroundColor = model.HoverBackgroundColor.Value;
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}
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return button;
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}
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private void ClearExistingChildrenRadialButtons()
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{
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var toRemove = new List<Control>(ChildCount);
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foreach (var child in Children)
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{
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if (child != ContextualButton && child != MenuOuterAreaButton)
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{
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toRemove.Add(child);
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}
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}
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foreach (var control in toRemove)
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{
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Children.Remove(control);
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}
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}
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#region target entity tracking
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_attachMenuToEntity != null)
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{
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UpdatePosition();
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}
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}
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private void UpdatePosition()
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{
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if (!_entManager.TryGetComponent(_attachMenuToEntity, out TransformComponent? xform))
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{
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Close();
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return;
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}
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if (!xform.Coordinates.IsValid(_entManager))
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{
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Close();
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return;
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}
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var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_attachMenuToEntity.Value, null, xform));
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if (!coords.IsValid)
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{
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Close();
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return;
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}
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OpenScreenAt(coords.Position, _clyde);
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}
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#endregion
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}
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public abstract class RadialMenuOption
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{
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public string? ToolTip { get; init; }
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public SpriteSpecifier? Sprite { get; init; }
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public Color? BackgroundColor { get; set; }
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public Color? HoverBackgroundColor { get; set; }
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}
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public class RadialMenuActionOption(Action onPressed) : RadialMenuOption
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{
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public Action OnPressed { get; } = onPressed;
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}
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public class RadialMenuActionOption<T>(Action<T> onPressed, T data)
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: RadialMenuActionOption(onPressed: () => onPressed(data));
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public class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOption> nested, float containerRadius = 100)
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: RadialMenuOption
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{
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public float? ContainerRadius { get; } = containerRadius;
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public IReadOnlyCollection<RadialMenuOption> Nested { get; } = nested;
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}
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public class SimpleRadialMenuSettings
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{
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/// <summary>
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/// Default container draw radius. Is going to be further affected by per sector increment.
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/// </summary>
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public int DefaultContainerRadius = 100;
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/// <summary>
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/// Marker, if sector-buttons should be used.
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/// </summary>
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public bool UseSectors = true;
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/// <summary>
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/// Marker, if border of buttons should be rendered. Can only be used when <see cref="UseSectors"/> = true.
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/// </summary>
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public bool DisplayBorders = true;
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/// <summary>
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/// Marker, if sector background should not be rendered. Can only be used when <see cref="UseSectors"/> = true.
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/// </summary>
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public bool NoBackground = false;
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}
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