* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
24 lines
1.0 KiB
XML
24 lines
1.0 KiB
XML
<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="{Loc 'war-declarator-ui-header'}">
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<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="440">
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<TextEdit Name="MessageEdit"
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HorizontalExpand="True"
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MinHeight="200"
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Access="Public" />
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<Button Name="WarButton"
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Text="{Loc 'war-declarator-ui-try-war-button'}"
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StyleClasses="Caution"
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Access="Public"/>
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<Label Name="StatusLabel"
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Align="Center"
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Access="Public"/>
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<Label Name="InfoLabel"
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Align="Center"
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Access="Public"/>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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