* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
72 lines
3.4 KiB
XML
72 lines
3.4 KiB
XML
<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'mech-menu-title'}"
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MinSize="350 440"
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SetSize="350 440">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Margin="10 10 10 10" Orientation="Horizontal" HorizontalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<ProgressBar Name="IntegrityDisplayBar"
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HorizontalExpand="True"
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SetHeight="25"
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MaxValue="1"
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Value="0">
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<Label Name="IntegrityDisplay"
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HorizontalAlignment="Left"
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Margin="5 0 0 0"
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VerticalAlignment="Center" />
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</ProgressBar>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="0 5 0 0">
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<ProgressBar Name="EnergyDisplayBar"
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HorizontalExpand="True"
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SetHeight="25"
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MaxValue="1"
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Value="0">
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<Label Name="EnergyDisplay"
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Margin="5 0 0 0"
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HorizontalAlignment="Left"
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VerticalAlignment="Center"></Label>
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</ProgressBar>
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</BoxContainer>
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<Label Name="SlotDisplay"
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HorizontalAlignment="Left"
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Access="Public"
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HorizontalExpand="True" />
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</BoxContainer>
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<SpriteView Name="MechView"
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Margin="10 0 0 0"
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VerticalAlignment="Center"
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HorizontalAlignment="Right"
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OverrideDirection="South"
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SetSize="64 64"
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MaxSize="64 64"
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Scale="2 2">
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</SpriteView>
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</BoxContainer>
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<BoxContainer VerticalExpand="True" Margin="10 0 10 10" Orientation="Vertical">
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<PanelContainer VerticalExpand="True" MinSize="0 200">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<ScrollContainer
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HScrollEnabled="False"
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HorizontalExpand="True"
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MinSize="100 256"
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SizeFlagsStretchRatio="2"
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VerticalExpand="True">
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<BoxContainer
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Name="EquipmentControlContainer"
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MinSize="100 256"
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Orientation="Vertical"
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SizeFlagsStretchRatio="2"
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VerticalExpand="True">
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</BoxContainer>
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</ScrollContainer>
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</PanelContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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