* Hyposprays Draw from Jugs * Fix last onlyMobs usage in yml * Some Suggested Changes * Remove unnecessary datafield name declarations * Remove unnecessary dirtying of component * Same line parentheses * Added client-side HypospraySystem * Cache UI values and only updates if values change * empty line * Update label * Label change * Reimplement ReactionMixerSystem * Remove DataField from Hypospray Toggle Mode * Change ToggleMode from enum to Bool OnlyAffectsMobs * Add DataField required back since it's required for replays...? * update EligibleEntity and uses of it * Add user argument back * Adds newline Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Guard for dirty entity * Adds summary tag --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.Chemistry.UI;
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public sealed class HyposprayStatusControl : Control
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{
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private readonly Entity<HyposprayComponent> _parent;
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private readonly RichTextLabel _label;
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private readonly SharedSolutionContainerSystem _solutionContainers;
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private FixedPoint2 PrevVolume;
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private FixedPoint2 PrevMaxVolume;
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private bool PrevOnlyAffectsMobs;
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public HyposprayStatusControl(Entity<HyposprayComponent> parent, SharedSolutionContainerSystem solutionContainers)
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{
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_parent = parent;
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_solutionContainers = solutionContainers;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_solutionContainers.TryGetSolution(_parent.Owner, _parent.Comp.SolutionName, out _, out var solution))
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return;
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// only updates the UI if any of the details are different than they previously were
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if (PrevVolume == solution.Volume
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&& PrevMaxVolume == solution.MaxVolume
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&& PrevOnlyAffectsMobs == _parent.Comp.OnlyAffectsMobs)
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return;
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PrevVolume = solution.Volume;
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PrevMaxVolume = solution.MaxVolume;
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PrevOnlyAffectsMobs = _parent.Comp.OnlyAffectsMobs;
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var modeStringLocalized = Loc.GetString(_parent.Comp.OnlyAffectsMobs switch
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{
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false => "hypospray-all-mode-text",
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true => "hypospray-mobs-only-mode-text",
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});
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_label.SetMarkup(Loc.GetString("hypospray-volume-label",
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("currentVolume", solution.Volume),
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("totalVolume", solution.MaxVolume),
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("modeString", modeStringLocalized)));
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}
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}
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