27 lines
746 B
C#
27 lines
746 B
C#
using Content.Server.GameTicking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class RestartRoundTest
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{
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var sysManager = server.ResolveDependency<IEntitySystemManager>();
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await server.WaitPost(() =>
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{
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sysManager.GetEntitySystem<GameTicker>().RestartRound();
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 10);
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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