* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Content.Shared.GameObjects.Components.Research;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchClientBoundUserInterface : BoundUserInterface
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{
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private ResearchClientServerSelectionMenu _menu;
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public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ResearchClientServerSelectionMenu() { Owner = this };
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SelectServer(int serverId)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerSelectedMessage(serverId));
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}
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public void DeselectServer()
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerDeselectedMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rstate)) return;
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_menu.Populate(rstate.ServerCount, rstate.ServerNames, rstate.ServerIds, rstate.SelectedServerId);
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}
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}
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}
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