Files
tbd-station-14/Content.Shared/Pulling/Systems/SharedPullableSystem.cs
metalgearsloth b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00

29 lines
1015 B
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Pulling.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Movement.Events;
namespace Content.Shared.Pulling.Systems
{
public sealed class SharedPullableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, MoveInputEvent>(OnRelayMoveInput);
}
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, ref MoveInputEvent args)
{
var entity = args.Entity;
if (_mobState.IsIncapacitated(entity) || !_blocker.CanMove(entity)) return;
_pullSystem.TryStopPull(component);
}
}
}