using Content.Shared.ActionBlocker; using Content.Shared.Pulling.Components; using Content.Shared.MobState.EntitySystems; using Content.Shared.Movement.Events; namespace Content.Shared.Pulling.Systems { public sealed class SharedPullableSystem : EntitySystem { [Dependency] private readonly ActionBlockerSystem _blocker = default!; [Dependency] private readonly SharedMobStateSystem _mobState = default!; [Dependency] private readonly SharedPullingSystem _pullSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRelayMoveInput); } private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, ref MoveInputEvent args) { var entity = args.Entity; if (_mobState.IsIncapacitated(entity) || !_blocker.CanMove(entity)) return; _pullSystem.TryStopPull(component); } } }