Files
tbd-station-14/Content.Client/Conveyor/Visualizers/ConveyorVisualizer.cs
2021-12-05 10:56:17 -08:00

60 lines
1.8 KiB
C#

using System;
using Content.Shared.Conveyor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Conveyor.Visualizers
{
[UsedImplicitly]
public class ConveyorVisualizer : AppearanceVisualizer
{
[DataField("state_running")]
private string? _stateRunning;
[DataField("state_stopped")]
private string? _stateStopped;
[DataField("state_reversed")]
private string? _stateReversed;
private void ChangeState(AppearanceComponent appearance)
{
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(appearance.OwnerUid, out ISpriteComponent? sprite))
{
return;
}
if (appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state))
{
var texture = state switch
{
ConveyorState.Off => _stateStopped,
ConveyorState.Forward => _stateRunning,
ConveyorState.Reversed => _stateReversed,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
}
}
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entities = IoCManager.Resolve<IEntityManager>();
var appearance = entities.EnsureComponent<ClientAppearanceComponent>(entity);
ChangeState(appearance);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
}