using System; using Content.Shared.Conveyor; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Conveyor.Visualizers { [UsedImplicitly] public class ConveyorVisualizer : AppearanceVisualizer { [DataField("state_running")] private string? _stateRunning; [DataField("state_stopped")] private string? _stateStopped; [DataField("state_reversed")] private string? _stateReversed; private void ChangeState(AppearanceComponent appearance) { var entities = IoCManager.Resolve(); if (!entities.TryGetComponent(appearance.OwnerUid, out ISpriteComponent? sprite)) { return; } if (appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state)) { var texture = state switch { ConveyorState.Off => _stateStopped, ConveyorState.Forward => _stateRunning, ConveyorState.Reversed => _stateReversed, _ => throw new ArgumentOutOfRangeException() }; sprite.LayerSetState(0, texture); } } public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); var entities = IoCManager.Resolve(); var appearance = entities.EnsureComponent(entity); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); ChangeState(component); } } }