Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualsSystem.cs

48 lines
1.6 KiB
C#

using Content.Shared.Chemistry;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (!args.Component.TryGetData(SolutionContainerVisuals.VisualState, out SolutionContainerVisualState state))
return;
if (args.Sprite == null)
return;
if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
return;
var fillPercent = state.FilledVolumePercent;
var closestFillSprite = (int) Math.Round(fillPercent * component.MaxFillLevels);
if (closestFillSprite > 0)
{
if (component.FillBaseName == null)
return;
args.Sprite.LayerSetVisible(fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
args.Sprite.LayerSetState(fillLayer, stateName);
if (component.ChangeColor)
args.Sprite.LayerSetColor(fillLayer, state.Color);
}
else
{
if (component.EmptySpriteName == null)
args.Sprite.LayerSetVisible(fillLayer, false);
else
{
args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
if (component.ChangeColor)
args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
}
}
}
}