48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Content.Shared.Chemistry;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.Visualizers;
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public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!args.Component.TryGetData(SolutionContainerVisuals.VisualState, out SolutionContainerVisualState state))
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return;
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if (args.Sprite == null)
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return;
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if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
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return;
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var fillPercent = state.FilledVolumePercent;
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var closestFillSprite = (int) Math.Round(fillPercent * component.MaxFillLevels);
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if (closestFillSprite > 0)
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{
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if (component.FillBaseName == null)
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return;
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args.Sprite.LayerSetVisible(fillLayer, true);
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var stateName = component.FillBaseName + closestFillSprite;
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args.Sprite.LayerSetState(fillLayer, stateName);
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if (component.ChangeColor)
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args.Sprite.LayerSetColor(fillLayer, state.Color);
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}
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else
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{
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if (component.EmptySpriteName == null)
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args.Sprite.LayerSetVisible(fillLayer, false);
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else
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{
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args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
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if (component.ChangeColor)
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args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
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}
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}
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}
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}
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