* add haloperidol, potassium iodide * review fixes * review and tuning * shader review * use timespan and AutoPausedField
18 lines
540 B
C#
18 lines
540 B
C#
using Content.Shared.Damage.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Applies the specified DamageModifierSets when the entity takes damage.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DamageProtectionBuffComponent : Component
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{
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/// <summary>
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/// The damage modifiers for entities with this component.
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/// </summary>
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[DataField]
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public Dictionary<string, DamageModifierSetPrototype> Modifiers = new();
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}
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