using Content.Shared.Damage.Prototypes; using Robust.Shared.GameStates; namespace Content.Shared.Damage.Components; /// /// Applies the specified DamageModifierSets when the entity takes damage. /// [RegisterComponent, NetworkedComponent] public sealed partial class DamageProtectionBuffComponent : Component { /// /// The damage modifiers for entities with this component. /// [DataField] public Dictionary Modifiers = new(); }