using Content.Shared.Damage.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
///
/// Applies the specified DamageModifierSets when the entity takes damage.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DamageProtectionBuffComponent : Component
{
///
/// The damage modifiers for entities with this component.
///
[DataField]
public Dictionary Modifiers = new();
}