Files
tbd-station-14/Content.Server/GameObjects/Components/Research/ResearchServerComponent.cs
DrSmugleaf b9196d0a10 Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00

172 lines
5.8 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
public class ResearchServerComponent : Component
{
public static int ServerCount = 0;
public override string Name => "ResearchServer";
[ViewVariables(VVAccess.ReadWrite)] public string ServerName => _serverName;
private string _serverName = "RDSERVER";
private float _timer = 0f;
public TechnologyDatabaseComponent Database { get; private set; }
[ViewVariables(VVAccess.ReadWrite)] private int _points = 0;
[ViewVariables(VVAccess.ReadOnly)] public int Id { get; private set; }
// You could optimize research by keeping a list of unlocked recipes too.
[ViewVariables(VVAccess.ReadOnly)]
public IReadOnlyList<TechnologyPrototype> UnlockedTechnologies => Database.Technologies;
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchPointSourceComponent> PointSources { get; } = new List<ResearchPointSourceComponent>();
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchClientComponent> Clients { get; } = new List<ResearchClientComponent>();
public int Point => _points;
/// <summary>
/// How many points per second this R&D server gets.
/// The value is calculated from all point sources connected to it.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public int PointsPerSecond
{
// This could be changed to PointsPerMinute quite easily for optimization.
get
{
var points = 0;
if (CanRun)
{
foreach (var source in PointSources)
{
if (source.CanProduce) points += source.PointsPerSecond;
}
}
return points;
}
}
/// <remarks>If no <see cref="PowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
[ViewVariables]
public bool CanRun => _powerReceiver is null || _powerReceiver.Powered;
private PowerReceiverComponent _powerReceiver;
public override void Initialize()
{
base.Initialize();
Id = ServerCount++;
EntitySystem.Get<ResearchSystem>()?.RegisterServer(this);
Database = Owner.EnsureComponent<TechnologyDatabaseComponent>();
Owner.TryGetComponent(out _powerReceiver);
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<ResearchSystem>()?.UnregisterServer(this);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _serverName, "servername", "RDSERVER");
serializer.DataField(ref _points, "points", 0);
}
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
if (!Database.CanUnlockTechnology(technology) || _points < technology.RequiredPoints ||
Database.IsTechnologyUnlocked(technology)) return false;
return true;
}
/// <summary>
/// Unlocks a technology, but only if there are enough research points for it.
/// If there are, it subtracts the amount of points from the total.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyPrototype technology)
{
if (!CanUnlockTechnology(technology)) return false;
var result = Database.UnlockTechnology(technology);
if (result)
_points -= technology.RequiredPoints;
return result;
}
/// <summary>
/// Check whether a technology is unlocked or not.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return Database.IsTechnologyUnlocked(technology);
}
/// <summary>
/// Registers a remote client on this research server.
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
public bool RegisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
if (PointSources.Contains(source)) return false;
PointSources.Add(source);
source.Server = this;
return true;
}
if (Clients.Contains(client)) return false;
Clients.Add(client);
client.Server = this;
return true;
}
/// <summary>
/// Unregisters a remote client from this server.
/// </summary>
/// <param name="client"></param>
public void UnregisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
PointSources.Remove(source);
return;
}
Clients.Remove(client);
}
public void Update(float frameTime)
{
if (!CanRun) return;
_timer += frameTime;
if (_timer < 1f) return;
_timer = 0f;
_points += PointsPerSecond;
}
}
}