Files
tbd-station-14/Content.Server/GameObjects/Components/Power/PowerNetComponents/SolarControlConsoleComponent.cs
DrSmugleaf b9196d0a10 Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00

84 lines
3.0 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class SolarControlConsoleComponent : SharedSolarControlConsoleComponent, IActivate
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
private PowerSolarSystem _powerSolarSystem = default!;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(SolarControlConsoleUiKey.Key, out var boundUi)
? boundUi
: null;
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Owner.EnsureComponent<PowerReceiverComponent>();
_powerSolarSystem = _entitySystemManager.GetEntitySystem<PowerSolarSystem>();
}
public void UpdateUIState()
{
UserInterface?.SetState(new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun));
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
switch (obj.Message)
{
case SolarControlConsoleAdjustMessage msg:
if (double.IsFinite(msg.Rotation))
{
_powerSolarSystem.TargetPanelRotation = msg.Rotation.Reduced();
}
if (double.IsFinite(msg.AngularVelocity))
{
_powerSolarSystem.TargetPanelVelocity = msg.AngularVelocity.Reduced();
}
break;
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!Powered)
{
return;
}
// always update the UI immediately before opening, just in case
UpdateUIState();
UserInterface?.Open(actor.playerSession);
}
}
}