* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Paper
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{
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[RegisterComponent]
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public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
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{
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private string _content = "";
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private PaperAction _mode;
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(PaperUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_mode = PaperAction.Read;
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UpdateUserInterface();
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}
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private void UpdateUserInterface()
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{
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UserInterface?.SetState(new PaperBoundUserInterfaceState(_content, _mode));
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!inDetailsRange)
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return;
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message.AddMarkup(_content);
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return false;
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_mode = PaperAction.Read;
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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return true;
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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var msg = (PaperInputText) obj.Message;
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if (string.IsNullOrEmpty(msg.Text))
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return;
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_content += msg.Text + '\n';
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerSetState(1, "paper_words");
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}
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UpdateUserInterface();
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasComponent<WriteComponent>())
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return false;
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return false;
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_mode = PaperAction.Write;
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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return true;
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}
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}
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}
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