Files
tbd-station-14/Content.Shared/Preferences/PlayerPreferences.cs
2021-07-16 17:37:09 -07:00

59 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences
{
/// <summary>
/// Contains all player characters and the index of the currently selected character.
/// Serialized both over the network and to disk.
/// </summary>
[Serializable]
[NetSerializable]
public sealed class PlayerPreferences
{
private Dictionary<int, ICharacterProfile> _characters;
public PlayerPreferences(IEnumerable<KeyValuePair<int, ICharacterProfile>> characters, int selectedCharacterIndex, Color adminOOCColor)
{
_characters = new Dictionary<int, ICharacterProfile>(characters);
SelectedCharacterIndex = selectedCharacterIndex;
AdminOOCColor = adminOOCColor;
}
/// <summary>
/// All player characters.
/// </summary>
public IReadOnlyDictionary<int, ICharacterProfile> Characters => _characters;
public ICharacterProfile GetProfile(int index)
{
return _characters[index];
}
/// <summary>
/// Index of the currently selected character.
/// </summary>
public int SelectedCharacterIndex { get; }
/// <summary>
/// The currently selected character.
/// </summary>
public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
public Color AdminOOCColor { get; set; }
public int IndexOfCharacter(ICharacterProfile profile)
{
return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
}
public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
{
return (index = IndexOfCharacter(profile)) != -1;
}
}
}