Files
tbd-station-14/Content.Shared/MobState/State/BaseMobState.cs
metalgearsloth b2322864e9 Remove IActionBlocker.CanMove (#4449)
* Remove IActionBlocker.CanMove

Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster.

* Make that check faster
2021-08-09 17:34:01 -07:00

93 lines
1.9 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.MobState.State
{
[ImplicitDataDefinitionForInheritors]
public abstract class BaseMobState : IMobState
{
protected abstract DamageState DamageState { get; }
public virtual bool IsAlive()
{
return DamageState == DamageState.Alive;
}
public virtual bool IsCritical()
{
return DamageState == DamageState.Critical;
}
public virtual bool IsDead()
{
return DamageState == DamageState.Dead;
}
public virtual bool IsIncapacitated()
{
return IsCritical() || IsDead();
}
public virtual void EnterState(IEntity entity) { }
public virtual void ExitState(IEntity entity) { }
public virtual void UpdateState(IEntity entity, int threshold) { }
public virtual bool CanInteract()
{
return true;
}
public virtual bool CanUse()
{
return true;
}
public virtual bool CanThrow()
{
return true;
}
public virtual bool CanSpeak()
{
return true;
}
public virtual bool CanDrop()
{
return true;
}
public virtual bool CanPickup()
{
return true;
}
public virtual bool CanEmote()
{
return true;
}
public virtual bool CanAttack()
{
return true;
}
public virtual bool CanEquip()
{
return true;
}
public virtual bool CanUnequip()
{
return true;
}
public virtual bool CanChangeDirection()
{
return true;
}
}
}