19 lines
450 B
C#
19 lines
450 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Gravity
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{
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public class GravityChangedMessage : EntityEventArgs
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{
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public GravityChangedMessage(GridId changedGridIndex, bool newGravityState)
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{
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HasGravity = newGravityState;
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ChangedGridIndex = changedGridIndex;
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}
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public GridId ChangedGridIndex { get; }
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public bool HasGravity { get; }
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}
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}
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