using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Shared.Gravity { public class GravityChangedMessage : EntityEventArgs { public GravityChangedMessage(GridId changedGridIndex, bool newGravityState) { HasGravity = newGravityState; ChangedGridIndex = changedGridIndex; } public GridId ChangedGridIndex { get; } public bool HasGravity { get; } } }