171 lines
6.5 KiB
C#
171 lines
6.5 KiB
C#
using System;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components.Power;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Power
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{
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[UsedImplicitly]
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public class ApcBoundUserInterface : BoundUserInterface
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{
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private ApcWindow _window;
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private BaseButton _breakerButton;
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private Label _externalPowerStateLabel;
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private ProgressBar _chargeBar;
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protected override void Open()
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{
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base.Open();
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_window = new ApcWindow();
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_window.OnClose += Close;
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_window.OpenCentered();
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_breakerButton = _window.BreakerButton;
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_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
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_externalPowerStateLabel = _window.ExternalPowerStateLabel;
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_chargeBar = _window.ChargeBar;
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}
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public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (ApcBoundInterfaceState) state;
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_breakerButton.Pressed = castState.MainBreaker;
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switch (castState.ApcExternalPower)
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{
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case ApcExternalPowerState.None:
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_externalPowerStateLabel.Text = "None";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
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break;
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case ApcExternalPowerState.Low:
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_externalPowerStateLabel.Text = "Low";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
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break;
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case ApcExternalPowerState.Good:
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_externalPowerStateLabel.Text = "Good";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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_chargeBar.Value = castState.Charge;
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UpdateChargeBarColor(castState.Charge);
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var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
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_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
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}
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private void UpdateChargeBarColor(float charge)
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{
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var normalizedCharge = charge / _chargeBar.MaxValue;
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const float leftHue = 0.0f; // Red
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const float middleHue = 0.066f; // Orange
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const float rightHue = 0.33f; // Green
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const float saturation = 1.0f; // Uniform saturation
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const float value = 0.8f; // Uniform value / brightness
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const float alpha = 1.0f; // Uniform alpha
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// These should add up to 1.0 or your transition won't be smooth
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const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
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const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
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float finalHue;
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if (normalizedCharge <= leftSideSize)
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{
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normalizedCharge /= leftSideSize; // Adjust range to 0.0 to 1.0
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finalHue = MathHelper.Lerp(leftHue, middleHue, normalizedCharge);
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}
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else
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{
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normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
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finalHue = MathHelper.Lerp(middleHue, rightHue, normalizedCharge);
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}
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// Check if null first to avoid repeatedly creating this.
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if (_chargeBar.ForegroundStyleBoxOverride == null)
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{
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_chargeBar.ForegroundStyleBoxOverride = new StyleBoxFlat();
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}
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var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
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foregroundStyleBoxOverride.BackgroundColor =
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Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window.Dispose();
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}
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}
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private class ApcWindow : SS14Window
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{
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public Button BreakerButton { get; set; }
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public Label ExternalPowerStateLabel { get; set; }
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public ProgressBar ChargeBar { get; set; }
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public Label ChargePercentage { get; set; }
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public ApcWindow()
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{
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Title = "APC";
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var rows = new VBoxContainer();
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var statusHeader = new Label {Text = "Power Status: "};
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rows.AddChild(statusHeader);
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var breaker = new HBoxContainer();
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var breakerLabel = new Label {Text = "Main Breaker: "};
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BreakerButton = new CheckButton {Text = "Toggle"};
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breaker.AddChild(breakerLabel);
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breaker.AddChild(BreakerButton);
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rows.AddChild(breaker);
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var externalStatus = new HBoxContainer();
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var externalStatusLabel = new Label {Text = "External Power: "};
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ExternalPowerStateLabel = new Label {Text = "Good"};
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ExternalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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externalStatus.AddChild(externalStatusLabel);
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externalStatus.AddChild(ExternalPowerStateLabel);
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rows.AddChild(externalStatus);
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var charge = new HBoxContainer();
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var chargeLabel = new Label {Text = "Charge:"};
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ChargeBar = new ProgressBar
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{
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HorizontalExpand = true,
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MinValue = 0.0f,
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MaxValue = 1.0f,
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Page = 0.0f,
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Value = 0.5f
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};
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ChargePercentage = new Label();
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charge.AddChild(chargeLabel);
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charge.AddChild(ChargeBar);
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charge.AddChild(ChargePercentage);
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rows.AddChild(charge);
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Contents.AddChild(rows);
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}
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}
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}
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}
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