Files
tbd-station-14/Content.Client/Power/Visualizers/PowerDeviceVisualizer.cs
Vera Aguilera Puerto b835bea086 Inline GetComponent
2021-12-03 11:55:25 +01:00

27 lines
795 B
C#

using Content.Shared.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Power
{
[UsedImplicitly]
public class PowerDeviceVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}
}
public enum PowerDeviceVisualLayers : byte
{
Powered
}
}