Files
tbd-station-14/Content.Server/Singularity/StartSingularityEngineCommand.cs
2021-07-16 17:37:09 -07:00

46 lines
1.6 KiB
C#

using Content.Server.Administration;
using Content.Server.ParticleAccelerator.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Administration;
using Content.Shared.Singularity.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Singularity
{
[AdminCommand(AdminFlags.Admin)]
public class StartSingularityEngineCommand : IConsoleCommand
{
public string Command => "startsingularityengine";
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>())
{
comp.SwitchOn();
}
foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>())
{
comp.Collecting = true;
}
foreach (var comp in entityManager.ComponentManager.EntityQuery<ParticleAcceleratorControlBoxComponent>())
{
comp.RescanParts();
comp.SetStrength(ParticleAcceleratorPowerState.Level0);
comp.SwitchOn();
}
shell.WriteLine("Done!");
}
}
}