using Content.Server.Administration; using Content.Server.ParticleAccelerator.Components; using Content.Server.Singularity.Components; using Content.Shared.Administration; using Content.Shared.Singularity.Components; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Singularity { [AdminCommand(AdminFlags.Admin)] public class StartSingularityEngineCommand : IConsoleCommand { public string Command => "startsingularityengine"; public string Description => "Automatically turns on the particle accelerator and containment field emitters."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 0) { shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}"); return; } var entityManager = IoCManager.Resolve(); foreach (var comp in entityManager.ComponentManager.EntityQuery()) { comp.SwitchOn(); } foreach (var comp in entityManager.ComponentManager.EntityQuery()) { comp.Collecting = true; } foreach (var comp in entityManager.ComponentManager.EntityQuery()) { comp.RescanParts(); comp.SetStrength(ParticleAcceleratorPowerState.Level0); comp.SwitchOn(); } shell.WriteLine("Done!"); } } }