~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~ - Blocks character movement in crit/death - rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead resolves #145 resolves #158 related to #115
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Client.GameObjects;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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public class SpeciesVisualizer2D : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var state))
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{
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switch (state)
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{
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case SharedSpeciesComponent.MobState.Stand:
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sprite.Rotation = 0;
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break;
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case SharedSpeciesComponent.MobState.Down:
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sprite.Rotation = Angle.FromDegrees(90);
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break;
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}
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}
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}
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}
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} |