Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/GasCanisterComponent.cs
DrSmugleaf b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00

92 lines
2.7 KiB
C#

using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
using Content.Server.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using System.Linq;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class GasCanisterComponent : Component, IGasMixtureHolder
{
public override string Name => "GasCanister";
[ViewVariables]
public GasMixture Air { get; set; }
[ViewVariables]
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
[ViewVariables]
public GasCanisterPortComponent ConnectedPort { get; private set; }
[ViewVariables]
public bool ConnectedToPort => ConnectedPort != null;
private const float DefaultVolume = 10;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
}
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
AnchorUpdate();
physics.AnchoredChanged += AnchorUpdate;
}
}
public override void OnRemove()
{
base.OnRemove();
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
physics.AnchoredChanged -= AnchorUpdate;
}
DisconnectFromPort();
}
public void TryConnectToPort()
{
if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
var port = snapGrid.GetLocal()
.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
.Where(port => port != null)
.Where(port => !port.ConnectedToCanister)
.FirstOrDefault();
if (port == null) return;
ConnectedPort = port;
ConnectedPort.ConnectGasCanister(this);
}
public void DisconnectFromPort()
{
ConnectedPort?.DisconnectGasCanister();
ConnectedPort = null;
}
private void AnchorUpdate()
{
if (Anchored)
{
TryConnectToPort();
}
else
{
DisconnectFromPort();
}
}
}
}