74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System.Collections;
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using Content.Shared.Materials;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe
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{
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[NetworkedComponent()]
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public abstract class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
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{
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[ViewVariables]
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protected virtual Dictionary<string, int> Storage { get; set; } = new();
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public int this[string id]
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{
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get
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{
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if (!Storage.ContainsKey(id))
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return 0;
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return Storage[id];
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}
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}
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public int this[MaterialPrototype material]
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{
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get
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{
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var id = material.ID;
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if (!Storage.ContainsKey(id))
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return 0;
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return Storage[id];
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}
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}
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/// <summary>
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/// The total volume of material stored currently.
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/// </summary>
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[ViewVariables] public int CurrentAmount
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{
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get
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{
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var value = 0;
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foreach (var amount in Storage.Values)
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{
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value += amount;
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}
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return value;
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}
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}
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public IEnumerator<KeyValuePair<string, int>> GetEnumerator()
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{
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return Storage.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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[NetSerializable, Serializable]
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public sealed class MaterialStorageState : ComponentState
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{
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public readonly Dictionary<string, int> Storage;
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public MaterialStorageState(Dictionary<string, int> storage)
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{
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Storage = storage;
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}
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}
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}
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