* do_after Ports (most of) do_after from SS13. Callers are expected to await the DoAfter task from the DoAfterSystem. I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment. Currently only the movement cancellation is predicted client-side. * Minor do_after doc cleanup * do_the_shuffle Fix nullable build errors. * The last nullable * Implement NeedHand Thanks zum. * nullable dereference * Adjust the system query Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.GameObjects.Components;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.Interfaces.Timing;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Content.IntegrationTests.Tests.DoAfter
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(DoAfterComponent))]
|
|
public class DoAfterServerTest : ContentIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task Test()
|
|
{
|
|
Task<DoAfterStatus> task = null;
|
|
var server = StartServerDummyTicker();
|
|
float tickTime = 0.0f;
|
|
|
|
// That it finishes successfully
|
|
server.Post(() =>
|
|
{
|
|
tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
|
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
|
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
var mob = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
|
|
var cancelToken = new CancellationTokenSource();
|
|
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
|
|
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
Assert.That(task.Result == DoAfterStatus.Finished);
|
|
|
|
// That cancel works on mob move
|
|
server.Post(() =>
|
|
{
|
|
var mapManager = IoCManager.Resolve<IMapManager>();
|
|
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
var mob = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
|
|
var cancelToken = new CancellationTokenSource();
|
|
var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
|
|
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
|
|
mob.Transform.GridPosition = mob.Transform.GridPosition.Translated(new Vector2(0.1f, 0.1f));
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
Assert.That(task.Result == DoAfterStatus.Cancelled);
|
|
}
|
|
}
|
|
} |